There are over 20 Easter Eggs in the game, so a lot of weird things can be found. The area behind the spawn point is the path to an Easter Egg, as has been said. I won't say anymore for fear of spoiling. Uriel is one of the messengers and often leaves QR codes regarding stars. Someone stated that you should look for a QR code regarding this. I found one in the C world garden on the separated piece of the island where the angel statue is. Thanks!Įveryone else has already commented all the information, but it's fragmented so I can summarize: And i tried jumping and changing the player speed but i couldn't reach the landing. I tried changing the date on my pc to see if I will be able to access it but i couldn't, just some message appeared on my screen and it didn't go away until i changed the date back again. Again, I don't want to look at the tutorials because I managed to get this far without looking at one. So i need you guys to give me some hints on how to get those two stars. is the release date of The Talos Principle but I just don't know what to do with that information. The other star that I'm missing is in B4 and I assume that the star is right behind where you start where you click on the wall and then the "2014.12.11 Entry Denied" appears." I figured that 2014.12.11. I currently have 7 and I found one in the C world garden on the separated piece of the island where the angel statue is. To get it i need 10 stars to unlock the door in the C world. So I completed every puzzle and the door unlocked but I don't want to go inside because I want to explore the tower first and to do that i need a code for the elevator and I need the last digit. You could not read about it outside of the game and really 'get it.Hi it's me again. But the game's 'story' does not stand on its own. You can find audiologs that recite quotes from scientists and philosophers, and there are many hidden answers as to 'why' things are the way they are. There is no classical narrative - at least not one that exists in words. It's also got a lot to say about how solutions come about after you simply stop trying to find the answer and just exist for a few moments. The puzzles are all maze puzzles in some shape or form and there is a huge emphasis on the way we come to understand complex systems over a series of gradual moments of epiphany. The Witness is a puzzle game about mazes, perspective, and learning. The Talos Principle is a classical platforming-puzzler with a variety of different and quite distinct mechanics, with several distinct (some inventive, some trite) narrative devices that give the game it's story-feel. Portal is an inventive puzzle game that might stump you for fifteen or so minutes on some of the harder puzzles and the game is dragged along by a classical narrative about an evil robot.
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